#6 - Now make it squishy
Emotion Rancher (paused) » Devlog
I have this friend, you see. Every game he makes is squishy. Even when they are still far from being 'game', they are already squishy and bouncy. Once we did a project that was supposed to last 30 days, but could not finish it satisfactorily – but in the end, we had a squishy piece of interactive media.
Today, I strive to be squishy.
And yes this is very important to do early in your prototyping proccess, otherwise you may just lose the squishiness soft spot.
Get Emotion Rancher (paused)
Emotion Rancher (paused)
A farming simulator about human emotions.
Status | In development |
Author | Victor de Paiva |
Genre | Strategy, Simulation |
Tags | 2D, Farming |
More posts
- #20 - Fiat Tempus & Bob the BuilderAug 31, 2019
- #19 - "Fixed" UI and added 'button'!Aug 03, 2019
- #18.5 - More quality of lifeJul 14, 2019
- #18 - Hey thereJul 13, 2019
- #17 - Saving + Menu Sprites FixMay 06, 2019
- #16 - Messing with UIApr 21, 2019
- #15 - CapitalismApr 19, 2019
- #14 - Unlimited Save WorksApr 19, 2019
- #13 - The GameApr 19, 2019
- #12.5 - Nyoom but softerApr 19, 2019
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