#6 - Now make it squishy


I have this friend, you see. Every game he makes is squishy. Even when they are still far from being 'game', they are already squishy and bouncy. Once we did a project that was supposed to last 30 days, but could not finish it satisfactorily – but in the end, we had a squishy piece of interactive media.

Today, I strive to be squishy.

And yes this is very important to do early in your prototyping proccess, otherwise you may just lose the squishiness soft spot.


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