#13 - The Game
The actual game main mechanic.
I had some (a lot of) help from one of my good friends, who I will from this point on refer to as Bunny.
I actually almost archived the project before coming to this point, as soon as I realized how many possible combinations I would have to deliver if I were to follow my original design. Thanks to some pep talks, good insights, raw crude math and probabilistics and help from my boys at GDP, I recruited Bunny's help, refactored the existent code and started the implementation of the combination system.
As always, the text is fricking small, but it correctly combines the creatures into a new one, believe me.
Also, the Combinator will only work if it has two things inside it.
Get Emotion Rancher (paused)
Emotion Rancher (paused)
A farming simulator about human emotions.
Status | In development |
Author | Victor de Paiva |
Genre | Strategy, Simulation |
Tags | 2D, Farming |
More posts
- #20 - Fiat Tempus & Bob the BuilderAug 31, 2019
- #19 - "Fixed" UI and added 'button'!Aug 03, 2019
- #18.5 - More quality of lifeJul 14, 2019
- #18 - Hey thereJul 13, 2019
- #17 - Saving + Menu Sprites FixMay 06, 2019
- #16 - Messing with UIApr 21, 2019
- #15 - CapitalismApr 19, 2019
- #14 - Unlimited Save WorksApr 19, 2019
- #12.5 - Nyoom but softerApr 19, 2019
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