#4 - Some feedback, please?
Emotion Rancher (paused) » Devlog
The game has made an effort, and is trying to communicate better than just having its way without consideration for the player's feelings. It now makes the dragged stuff look all cool and red when you imply you want to drop the stuff on top of stuff that shouldn't have things being dropped unto it.
Also, for visibility reasons, our beloved red triangles are now baby blue (cyan).
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Emotion Rancher (paused)
A farming simulator about human emotions.
Status | In development |
Author | Victor de Paiva |
Genre | Strategy, Simulation |
Tags | 2D, Farming |
More posts
- #20 - Fiat Tempus & Bob the BuilderAug 31, 2019
- #19 - "Fixed" UI and added 'button'!Aug 03, 2019
- #18.5 - More quality of lifeJul 14, 2019
- #18 - Hey thereJul 13, 2019
- #17 - Saving + Menu Sprites FixMay 06, 2019
- #16 - Messing with UIApr 21, 2019
- #15 - CapitalismApr 19, 2019
- #14 - Unlimited Save WorksApr 19, 2019
- #13 - The GameApr 19, 2019
- #12.5 - Nyoom but softerApr 19, 2019
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